Mars Girls

“Mary Turzillo has crafted an extraordinary tale of teenaged
adventure on a harsh planet. Heroines Nanoannie and Kapera use bravery
and ingenuity to survive on a vividly imagined future Mars.”
—Brenda Cooper, author of Edge of Dark

Mars Girls delivers real-feeling characters in a fast-moving, exciting space adventure.”
—Kij Johnson, author of The Dream-Quest of Vellitt Boe

“Great fun! A rollicking adventure across a uniquely imagined Martian landscape.”
—S Andrew Swann, author of Dragon Princess

Nanoannie is bored. She wants to go to clubs, wear the latest Earth fashions, and dance with nuke guys. But her life is not exciting. She lives on her family’s Pharm with her parents, little sister, and a
holo-cat named Fuzzbutt. The closest she gets to clubs are on the Marsnet. And her parents are pressuring her to sign her contract over to Utopia Limited Corp before she’s even had a chance to live a little.
When Kapera—a friend from online school—shows up at her Pharm asking for help, Nanoannie is quick to jump in the rover and take off. Finally an adventure!

What Nanoannie and Kapera find at the Smythe’s Pharm is more than the girls bargained for. The hab has been trashed and there are dead bodies buried in the backyard! If that wasn’t bad enough, the girls crash the rover and Kapera gets kidnapped by Facers who claim her parents are murderers! Between Renegade Nuns, Facers, and corp geeks, Nanoannie and Kapera don’t know who to trust or where to go. Kapera only wants to find her parents so they can get to Earth Orbitals and she can be treated for her leukemia. Nanoannie wants to help her friend and experience a little bit of Mars before selling her contract to the first corp that offers to buy it.

Life isn’t easy when you’re just a couple of Mars Girls.

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